Wednesday, January 14, 2026

The Bloom: Custom Monster (SPOILER!)



Don't Read Past Here if you Haven't Listened to Episode 46 

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A HUGE thank you to Friendly Mike for the delicious artwork!

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The Bloom


Armor Class: 15

Hit Dice: 5 hp per tendril (50), 1 hp main body

Move: see below

No. of Attacks: 10

Damage: 1-6 and see below

No. Appearing: 1/unique monster

Save As: Fighter 10

Morale: Morale is equal to the number of remaining tendrils x 2


(Original Artwork by Friendly Mike)


The Bloom is a unique magical creature that exists in – and in some ways is part of – the Crystalwood. It is composed of a delicate body, and 10 vine-like tendrils.


The body is extremely delicate, so vulnerable that is has no Armor Class and can sustain only a single point of damage before being destroyed. It resembles a membranous sac with luminescent flecks floating around in the fluid inside. This sack is buried a foot underground and would be almost impossible to find were it not for the enormous flowers, bone-white stippled with light blue that grow above ground over top it. These flowers are most strange to look upon for in addition to their enormous size – with each flower being 1-3 feet in diameter – each has, in its centre, a rolling eyeball, ranging from acorn to fist-sized.


The Bloom can cast a version of the druidic spell Pass Plant at will. Although the main body cannot move, using this power, it may cause its tendrils to appear anywhere in the Crystalwood at any time.


The Bloom has ten tendrils that come in two types. Eight are thick and thorn covered. They lash, bludgeon and tear at their opponents, each one striking with the force of a mace for 1-6 points of damage.


The other 2 tendrils are covered in white blossoms patterned with light blue, each blossom has an eye, the size of a human eye, at its centre. These tendrils have no physical attack, but they can puff out a small cloud of pollen at a single opponent each round. This pollen will, if the victim fails a saving throw vs poison, cause them to hallucinate (see table below).


Both types of tendrils have a high Armor Class of 15, due to their speed and because they can attack from any direction, then withdraw and reappear from from somewhere else. Tendrils of either variety have 5 hit points.


The Bloom attacks by shooting all of its tendrils at once and all from different locations. For each tendril still intact, the Bloom attacks with a +1 (therefore in the first round of combat it has +10 to hit). For each tendril that is destroyed, this bonus is reduced by 1 point. When it has lost its fifth tendril, the Bloom will begin making morale checks and will continue to do so every time another tendril is destroyed. Moral checks are made by counting the number of remaining tendrils and multiplying that number by 2.


The Bloom can regrow severed tendrils at a rate of one per day.


The Bloom cannot be surprised except by invisible creatures.


Hallucinatory Effects from Spores (roll 1d8)*


1 =Individual in a swamp-strips off armor to keep from sinking.

2 = Spiders attacking-individual strikes/attacks floor area to kill them.

3=lndividual hasshrunk-shoutsfor helptoreturntonormalsize.

4 =Item held is a viper-individual drops it and leaps back to avoid its attack.

5 =Individual is suffocating-runs gasping in random directions to breathe.

6 =Associates are diseased-individual avoids coming within 10 feet of them.

7 = Individual is melting-stands howling and "holding self together."

8 =Leech on back-individual tears off anything worn on back and attacks it.


*Effects last 1-4 rounds. Once a person has suffered a hallucination, they are immune to the effects of the Bloom's pollen for one full day.

Sunday, January 11, 2026

Shownotes for Episode 46

Theme          Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU

Welcome      148 Barovian Castle https://tabletopaudio.com/

LTO              Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz

Some  FX     https://www.zapsplat.com

Monday, January 5, 2026

The 12 Days of Kitbash Part 2

 Here's the 2nd half of my annual 12 Days of Kitbash. Let's get right int it!

On Day 7, I made a gang of rowdy gnolls.  I think there were 8 or 9 of them in the batch. I used real mixed media for these: Fimo, green stuff, acetone plastic and other things like toothpicks and thread. Some came out well... others are a bit messed up looking.




On Day 8 I made this Dementor wraith thing. This is an easy build that looks pretty good. Wire armature and toilet paper mache. The claws were fimo... or green stuff.. I can't quite recall.



On Day 9 I scratch built this Giant Forest Troll. Green stuff and wire armature. I tried to get some anatomical details right, but one nice thing about trolls is that they are kind of lumpy anyway. Turned out OK... but even working with a bigger model, details are so hard to achieve.





On Day 10 I decided to switch it up and do a terrain piece. I used a chocolate mold for the skulls - with air dry clay. Actually the whole thing is air dry clay. Not sure how useful this is, but it looks decent.





Day 11 was for a trio of cursed wraiths. These came out a bit worse than I thought they would.  The oyumaru mold captured good details, but when I cut them out, the edges were all messed up and bubbly. Fimo would've been a better choice... live and learn. (The second wraith from the right in the last photo is the original model, btw.)





Today is the last day and I am coming back home with - more skeletons. I am on a mission to get these right. And you know, I came closer than ever in getting good results.  Of the 8 I made, 4 are really good looking. A few are awful and will be relegated to the rear ranks. Mixed medium again, but this time I molded each piece separately.  For many of the very thin bits, I used paper clips. Slap some glue on them and they can pass for bones.  In the 'bits' photo, the orange one is the 3D printed figure I took apart and used as my model.








And that's all she wrote for the Twelve Days of Kitbash, Year 3!

Saturday, January 3, 2026

A Bit More About Naachuu

 Naachuu is a character I had been sitting on for ages before she finally made an appearance.  Back at FanExpo 2024 (before S3 even began), I ran an art contest. The best portrait drawings of fantasy characters would get a spot in the upcoming season.  One of the best was a little bug-eyed elfin thing called Nacho.  

Well, I wasn't about to put a character named Nacho in the show, but I liked the idea of a Naachuu (Not-You) because it fit the theme of identity (or rather, the search for it) I intended to explore and develop.

Here's the original picture. 



Thursday, January 1, 2026

Naachuu Art!!

 Amanda T, who voices Naachuu, is a seriously talented artist. Her version of the gnomish librarian improves upon what I had in my imagination. 

It's just awesome!

Check out her Insta here.




Shownotes for Episode 45

Theme          Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU

Welcome      148 Barovian Castle https://tabletopaudio.com/

LTO              Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz

Some  FX     https://www.zapsplat.com

Tuesday, December 30, 2025

The 12 Days of Kitbash Part 1

Doing a run of kitbashing at the end of the year is becoming a tradition for me, but this year I have changed things up. The way I did it in 2023 and 2024 produced as many figurines as the number of the day, so 1 on the first day, two one the next, three on day three and so forth.  The total (1+2+3+4+5+6+7+8+9+10+11+12) produced 78 minis each time I did the challenge.  That's a LOT of work, it turns out... and then I have to find somewhere to store them all.  So I decided to just post something on each day, and forget about the whole number thing. Added benefits are that I can be more choosy about what I make and also I am not incentivized to postpone all the builds I'd like to do until the end of the year.


So here's what I have posted so far for my 2025 builds, most of which are scratch-builds and recasts, supplemented with kitbash bits. Actually, I think I have gone more 'mixed media' than ever this year, which is a bit surprising.






These hill giants started out as tinfoil armatures and then green stuff supplied most of the rest. The feet might have been taken from old plastic dinos, now that I think about it. The teeth are short grain rice.




An oyumaru mold of a caterpillar toy I found, using fimo as the main medium, plus some green stuff tentacles... and voila, carrion crawlers.



For this Displacer Beast: 2 plastic panther toys, one cannibalized for the extra legs, wire armature and green stuff tentacles. The base is DAS clay, I think.




The top half is green stuff out of an oyumaru mold, and the bottom half is kitbash. I think I did some cloaks with toilet paper and white glue to cover mistakes. Some of these turned out well... others lack definition, especially in the face.




This ... dire bear? was an unbelievably poor quality toy with gaps and ragged edges. In the end, it became a kind of green stuff repair job - mostly to the face and hands. Turned out great!



I just keep coming back to skeletons. They are fun and somehow... the right amount of challenge. For these models, I used paper clip and garden wire armatures (they make for a good looking rib cage) and then green stuff skulls (I just cannot get proper detail on these) and then thumbtack shields (a trick I use way too often) and swords cut from margarine lids.